Date: 2/25/2011
While developers often have lofty aspirations for the power of motion controls, it is often the simplest of ideas that find the most success. On Nintendo's Wii, Steven Spielberg struck gold with his Boom Blox franchise, taking the pleasures of stacking, destruction and Jenga and bringing them into the video game realm with intuitive motion controls. With more accuracy and high-definition graphics, Tumble looks to recreate such pleasures again in the realm of PlayStation Move.
Tumble is a 3D (in the sense of dimensions of play, not jump-out-of-the-screen 3D), block-based puzzler designed for either one or two players. The game uses the PlayStation Move controller to let gamers build, balance and destroy in a number of challenges. And it does it all quite well.
The challenges are divided into singe-player, collaborative and competitive affairs. The singe-player challenges are mostly beating certain heights, numbers of blocks or point values. Collaborative games are mostly the same, but allow gamers to team up to complete the tasks. And enjoying a game with a friend is really the best way to experience Tumble, whether collaboratively or competitively.
There are more than 50 challenges, all of which feature real-world physics. Not only do the shapes impact the way players balance the towers, but the different pieces are actually made of different virtual materials. This impacts weight and the slippery nature of the pieces, adding a subtle, but important element to Tumble's balance. The game also offers 3D support for capable TVs.
Tumble's controls are extremely simple. Players see a representation of the Move controller on screen, and use it to point at the pieces. Pulling the trigger underneath grabs the piece. Players can then twist and turn the Move controller any way to manipulate the block. Holding down the "A" button on the top of the controller lets gamers rotate the camera 360 degrees, as well as up and down, to see either the construction or destruction from all angles.
It's a solid system for controls, and the full range of motion serves the game well, from its tower stacking, to placing mines and detonating to watch the whole thing blow. It's definitely not perfect, though. Sometimes pieces fall funny, or just grab in strange fashion, and though the controller can turn any direction, the player's arm cannot. Sometimes it's simply difficult to get a piece in the correct orientation, and that's something that could have been fixed by some flip controls with the buttons.
It also suffers slightly from presentation issues. Though it is very clean and easy to navigate, the environment is incredibly sterile, and paired with the English accent of the female narrator, just feels very proper. Destruction isn't as big as it could be, and all-in-all the "fun factor" of Boom Blox isn't present in Tumble. In short, it's in dire need of a personality.
But all in all, Tumble is an impressive piece of tech for PlayStation Move, and serves up plenty of entertainment for its price tag. It may have its faults, but it features precise use of motion controls and a great series of challenges with which to employ them.
Final Score: B