Capcom Games For The iPhone

Capcom Games For The iPhone
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Of all the gaming developers to rise to power via consoles and arcades, Capcom has been one of the most active companies to deliver content to Apple's iPhone, iPod Touch and (vicariously) via the upcoming iPad. That's why Capcom president Tazaki Tezuka's recent comment to MTV News that "Whatever you can think of is coming on iPhone!" carries noteworthy weight. Ports of the Mega Man series, along with Resident Evil and Street Fighter have already made their way onto the platform, which means it might not be long until other casual gaming favorites arrive at the iTunes store. While fans wait for more news, we take a look at five of Capcom's less-than flagship properties suited for selection from the action genre.

Ghosts'n Goblins/Ghouls'n Ghosts

Of all the franchises allowing gamers to play as bearded men in their underwear, Ghost'n Goblins is by far the most adaptable into an iPhone game. Battling through hordes of the undead and countless otherworldly threats, Sir Arthur blasts foes with a mystical lance and other weapons en route to rescue his kidnapped love (all the losing pieces of his armor if damaged by enemies). It's true that the original was extremely difficult and has one of the most frustrating initial endings of all time, but a less traumatic experience would be an easy fix for Capcom. Add in save points, additional upgrades and a more linear resolution and the experience would easily translate into an endearing iPhone classic.

Tiger Road

One of Capcom's most overlooked side-scrollers, Tiger Road was an arcade (and console ported) beat-em-up loaded with cool weapons, creative level layouts and colorful enemies. After an evil dragon god sends his followers to kidnap the disciples of Oh-Lin, the master of the Tiger Technique of kung fu, the hero must travel across a kingdom of killers and collect scrolls that teach him an ultimate dragon god slaying technique in order to save his friends. It's a simple story enriched with all the bravado and cliché that fans of bad kung fu films love, all packed into an enjoyable couple of hours of gaming - or more if Capcom pulls out a few stops and produces a sequel or an update especially for the iPhone.

Willow (Arcade Version)

While technically a licensed property based on the 1988 film staring Val Kilmer, Capcom's foray into the fantasy film with the game Willow was fairly...underwhelming on the NES. Its arcade adventure game, however, is a great example of side-scroller action done right. With an anime-friendly game design, gameplay rotates between what's essentially a fire-ball shooting Willow to a mystical sword swinging Madmartigan. There's breakneck action, huge monsters and lush pixilated environments. Provided Lucasfilm were down, Ron Howard and George Lucas' classic film could see a very nice port on Apple's devices.

Maximo

The closest thing to a 3-D version of Ghosts'n Goblins, this adventure franchise consisting of Maximo: Ghosts to Glory and Maximo: Army of Zin blends Capcom's early action gaming with the art of mangaka Susumu Matsushita as the knight Maximo is aided by Grim the grim reaper against an army of undead - and later - an army of robots. The gameplay requires a little more finesse than the iPhone might typical be used for, so an adaptation rather than a straight port might be the best course of action for this particular franchise. Still, fans would likely be enticed by any version.

Duck Tales

Another licensed property in Capcom's cache, Duck Tales stands as one of the finest titles to see release in the early days of the NES. Its sequel Duck Tales 2 went on to surpass its predecessor with sharper graphics, smoother music and even more expansive treasure hunting gameplay. The sheer fun of pogoing Uncle Scrooge through colorful global locations makes it a must have for side-scroller fans on any console, but its relatively straightforward action is ideal for handheld devices like the iPhone. It may not seem incredibly timely to bring the game back now considering its original animated series ended two decades ago, but nostalgia is high and the right marketing spin could easily capitalize on the series' new comic book through Boom! Studios. Ports of the first two games would be ideal, but provided Disney gave the go-ahead, additional installments would likely cause a frenzy among the most casual of fans.